Dungeons & Dragons: Dungeons and Tombs Book Review from @kleffnotes

Dungeons & Tombs is the third installment in the Dungeon & Dragons Young Adventurer’s Guides series. This series acts as a perfect gateway for young readers, and even older readers, if you are trying to begin your journey in the world of D&D. Dungeons & Tombs is an illustrated guide to the deep and dark world that awaits you in the architecture of your fantasy world.

You will be transported into the dungeons and deathtraps that await you as you take  your character on their new journey throughout the world of your design or your Dungeon Master’s design. You will have access to maps, illustrated examples of anything from Black Pudding to the Gelatinous Cube, and even tips for how to survive. There are both original illustrations as well as archived images. Jim Zub, Stacy King, and Andrew Wheeler do an exceptional job of making D&D easy to understand for even the most newbie of new players.

In my previous reviews I have mentioned that I have very limited D&D experience, RIP my poor uncoordinated rogue who fell down a flight of stairs and destroyed a suit of armor on a sneak roll, and I find these Young Adventurer Guides to be really useful. Even if you aren’t sure when you’ll play next you can get a better feel for the worlds you might encounter. Dungeons and Tombs is a fun book to flip through and you will definitely learn something as you make your way through the elements that await you within. You can get your copy today.

Share your thoughts with us in the comments or on Twitter, @thenerdygirlexp. You can find me on Twitter, @kleffnotes, on my blog, kleffnotes.wordpress.com, and on my kleffnotes YouTube channel.

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